Part 1 of this little odyssey introduced the
TownBuilder System diorama, which I'm making for the
National Z Scale Convention in Denver next month. The base took about a day and a half to fabricate, although some of this time was spent working on the structures while things on the base dried. In this installment, I'll be presenting the work done on each of the six TBS kits being displayed. I'll describe build modifications and the finishing choices, as well as some of the blunders that happened along the way—if only to reinforce the fact that even a kit's designer has his share of brain farts (which should also nip any nitpicking in the bud).
Plain Jane's Thrift Shop. The first TownBuilder kit to be completed was the easiest—in fact, it was literally almost no work, because I used the test build. It's one of the few test builds I'd done that was 100% complete; often the production timeline is so compressed that I won't bother adding the roof or even finishing all of the walls. PJ's (as Karin and I lovingly refer to our first joint venture) only needed to have the LED installed.
The finishing work for PJ's is exactly as described in the instructions. In order to prepare it for the diorama, I installed the lighting, but with a variation: instead of installing the LED in the floor and attaching the floor to the bottom edges of the walls, I moved the floor up over the window displays. This created the effect of the apartments being illuminated, while leaving the store virtually dark, as though it closed each day before sundown.
One of two mistakes was that I'd not applied enough paint to the roof. It only received a light misting of black spray, and thus it glowed when the LED was lit. But I didn't discover this until after the building was permanently attached to the base, which precluded installing a light block under the roof. So, I applied a thick coat of black acrylic paint to the top of the whole roof. The other boo-boo was not putting a baffle between the LED and the windows. Consequently when the building is observed from certain angles, you see the LED directly, which hardly looks convincing—unless you pretend it's a space heater melting down.
Broad Street Bank. Once again I started with the test build, so there was no assembly work other than to add a roof it never had. I'd always felt the plain laserboard roof of the kit was, well, plain, so I applied a piece of painted sandpaper to give it a little more character. To improve the building's overall appearance, I did something I'd wanted to do since I designed the kit: I masked and sprayed the decorative architectural elements with a lighter grey. I chose an accent color not too far removed from the existing wall color, as I felt too much contrast would be garish.
To improve the appearance when lit, I fabricated an interior of sorts: I made a few false walls from scraps of laserboard, installed the kit's silhouette people, and then sprayed everything charcoal grey to make the effect more subtle. Alas, that last step was my big mistake: the grey is so dark that the interior isn't visible at all. Given a choice, however, this is better than being able to see into an empty box! One last mod was to install the LED under the roof, rather than in the floor; this allowed the light to shine down through the windows onto the ground outside, which is a realistic effect. The light also shines directly onto the street number etched into the window over the entrance—an unexpected bonus.
Jay Kay Appliances. For this kit—which remains my favorite—I started from scratch. Over the course of its two production runs, I've been tinkering with the wall color. It began a bit too saturated for my taste, and I'd since toned it down. To save construction time, I used the window display (a very fussy and time-consuming part to assemble) which I'd constructed to photograph for the instruction sheet. The only modification I made was to apply a piece of Duct tape to the roof to give it a more interesting texture. Oh, and I also added a TV antenna made by BAZ Models.
Much like the bank, JK's has architectural accents—strips of stone alternating with the brick. I'd wanted to highlight them all, but there are so many that it would have taken days to do all of the masking. So, I settled for just the big one across the window arches, plus the cornice, which I sprayed a light grey—once again to keep the contrast more subtle.
Blunders? Why yes, of course. My job of applying the decal to the awning was less than stellar, and the top and bottom edges got damaged. I tried touching it up with a fine-point Sharpie, but not all black dyes are created equally—the touchup work sticks out like a sore thumb.
Little Joe's Pizza. Owing to a few minor design changes just before going into production, I'd actually done two test-builds of Little Joe's. Although neither one was even close to being complete, it did save me a some time to start with the better-looking test build. I had to complete the roof, install windows on three out of the four walls, and assemble a new lighting fixture. For finishing, I pretty much followed the recommended procedure, using two shades of paint for the mortar to highlight the ghost building effect. I also masked and sprayed the cornice with dark brown.
The only modifications are inside. I wanted to create a more elaborate lighting effect, so I used two LEDs: a bluish one for the sign, and a warmer one to light the top floor apartments, leaving the middle floor dark to add interest. This was done by installing a laserboard floor in between the second and third floor windows. The effect works like a charm.
The big goof to look for is a badly warped wall. As I was installing the building permanently, I applied glue to the wall that butted up against JK's to tie them together, and then applied pressure on Little Joe's until the glue set. In the process, I caused the opposite wall—which would be mostly visible, naturally—to warp permanently. This is probably the most obvious blunder on the whole diorama, and there was nothing I could do about it short of tearing Little Joe's back out—and risk damaging JK's in the process. With time being in short supply, I had to live with it!
Winfield's Five and Dime. Because I wanted to change the way the main store windows were assembled, I built a new kit from scratch. After spraying the whole building with Krylon Suede, I assembled the windows using tinted plastic instead of the clear acetate that comes in the kit. But to save time, I decided to re-use the sign from the test build. Ultimately this led to a 180-degree turn in how I'd planned to finish the kit.
Originally I was going to do a straight build, complete with the kit-supplied interior. But as I cleaned up the sign to use again, I noticed a stain in the paint on one end which, to me, made the sign look as if it was old and neglected. Pop! Right then I decided to model the store as abandoned. I'd always wanted to make one of those long banner signs that hang in store windows proclaiming the property for sale or lease, so I quick rendered the art on my computer and printed out 1:220 signs for the former Winfield's. This in fact constitutes the only modification, since it did away with the need for any interior decoration.
I was starting to get really tired as work on this kit continued late into the evening, so the blunder list is too long to tally. The most glaring mistake is actually deliberate: in order to mitigate the effect of the warped pizzeria wall, I bowed the adjoining five and dime wall outward a little to fill in the space between them. This left a gap in the five and dime roof along the wall, so I installed the air conditioning unit along that edge to detract from the gap. Did it work? You'll have to see for yourself at Denver.
East End Townhouses. The decision to build the diorama was made at the time this kit was being released, so when I did the test build, knowing it would also be used on the diorama, I took my time and went the extra mile to make it perfect. Thus the townhouse kit is a 100% stock build, with no mods at all. So, if you're one of the lucky ones to attend the convention, you'll get to see the same buildings that appear in the advertising and the packaging.
As far as mistakes go, the townhouses take the prize for second-biggest goof: I neglected to put opaque material behind the back doors, so when the diorama is lit, they glow in giddy colors. Nuclear doors notwithstanding, I'm most proud of how the townhouses came out.



Given the slope of the street, each building was carefully leveled with a digital level as it was installed on the diorama. It was a trial-and-error process wherein I added styrene shims under the corners of the building and sanded them down until the building sat level. This was complicated a bit by the fact that the "ground" sloped in
two directions—lengthwise and across—so the backs of the buildings wound up standing on styrene stilts! But it's no big deal, since the area behind the buildings will be filled in with scenery material, a process to be detailed in the third and last installment.